bandeng 2d

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In my example I just used a timer to offset in positive and negative direction. syair hk 2d jitu malam ini Then simply subtracted the second sample from the first vec4 n = texture (iTex,uv+iTime*0 1); vec4 n2 = texture (iTex,uv-iTime*0 1); n-=n2; fragColor = n; improved version using Mirror addressing and uv swapping;

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